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Community Blog 200 Lines of Code to Rewrite the 600'000 Lines RocksDB into a Coroutine Program

200 Lines of Code to Rewrite the 600'000 Lines RocksDB into a Coroutine Program

In this article, we will introduce how to transform a large-scale database program from threads to coroutines.

By Chen Bo (Boge)

By manually modifying a small amount of code and automatically converting the rest, we managed to transform a large-scale database program from threads to coroutines. In some heavy IO and high-concurrency circumstances, it has helped double the database performance.

Background

RocksDB is a well-known embedded and persistent KV database in the industry. It has a log-structured storage engines and has been specially optimized for fast and low-latency storage devices. RocksDB is written in C++ and was open-sourced in 2013. Its code style is mature and stable, and the test coverage rate is high. The project also comes with a wealth of performance benchmark tools. It could be said that studying RocksDB and learning its engineering practice is always a hot topic for engineers who are interested in storage and low level optimization.

RocksDB uses multi-threads to support concurrency. In certain circumstances, however, coroutines might be lighter and more efficient than threads. According to tests, when the system is busy, the time for a thread switch could be as high as 30 μs; while using coroutines, it would only spend a dozen of nanoseconds.

PhotonLibOS (hereafter referred as Photon) is a high-performance C++ coroutine library and IO engine open sourced by Alibaba. We used to compare some dedicated programs we developed with Photon with those candidates from industry like fio and Nginx, and we've seen the former had achieved better performance results. Meanwhile, it happened that a certain business team inside Alibaba was using RocksDB, and their network + storage architecture has encountered some performance bottlenecks, so we began to investigate if we could help them solve this issue by introducing the coroutine technology. BTW, this is Photon's first grafting attempt on a large-scale mature software.

Coroutine Transformation

Let's look at the the conclusion first: all the work went surprisingly smooth. Without changing the main logic of RocksDB, but manually modifying 200 lines of code, and then using a small script to scan the code and do automatic conversion, we were able to build and run RocksDB successfully.

According to customer's requirements, we were using RocksDB 6.1.2 (released in the year of 2019), and there were 3175 test cases in it. After transformation, the new coroutine version has passed 3170, with a success rate of 99.87%. After preliminary analysis, the 5 failures were all because of the fundamental difference between thread and coroutine, for instance, the test case explicitly believed itself was running in a thread environment and asked for some extra check. However, these failed cases will not affect the normal operation of RocksDB.

In terms of performance, we were using the db_bench tool to measure KV OPS in four typical usages. The results show that the new coroutine version had achieved similar performance compared with the original one. In some heavy IO and high-concurrency circumstances, the former one would even double the performance (explained later).

Coroutine Library Introduction

1. Concurrency Model

There are four common used concurrency models: Multi-threaded, Async-callback, Stackful coroutine, Stackless coroutine. Photon is a stackful coroutine implementation.

As shown in the figure below, Photon's code did not use the coroutine or fiber according to the traditional naming convention, but still called it as thread. Multiple threads run on top of vcpu, and the vcpu here refers to the well-known native OS thread. Each vcpu will only occupy one CPU core at the same time. Even though vcpu may shift among CPU cores, it is not perceptible for threads. Threads have their own mechanism to migrate across vcpus.

1

The reason for all these naming is that Photon has always regarded coroutines as a kind of lightweight thread. When designing coroutine API, it also tries to be compatible with the POSIX standard and C++ std syntax. If there is no special reminder, developers won't even tell whether this is a multi-threaded program or a coroutine program. This is one of the key feature that makes Photon unique among those open sourced coroutine libs.

Besides, since the stackful coroutine implementation does not depend on compiler features (such as async and await in C++20), the switching point is encapsulated in the IO operation or event engine, so it's less intrusive to the legacy code.

2. Async event engine

Each vcpu contains an asynchronous event engine. The so-called event may come from the following aspects:

• Explicitly invoked by user code, a coroutine needs to yield the processor, so that the scheduler would have a chance to run the next coroutine
• Thread across-vcpu migration or interrupt
• Some I/O happened on concerned fds
• Timer expires, etc.

Because it is necessary for Photon to determine the calling sequence of coroutines and the execution timing of IO, we regard it not only a coroutine library, but also a high-performance event scheduler. It supports multiple asynchronous engines, such as epoll, io_uring, kqueue, etc. On high-version Linux kernels above 5.x, we recommend using the io_uring engine. The io_uring engine is able to perform batch submissions and reaps through a single syscall, and thus will improve the overall performance of the system.

Moreover, the biggest change between io_uring and epoll that ordinary users can be aware is that the io_uring engine naturally supports asynchronous file IO. After lib encapsulation, user can easily write synchronous code. Unlike libaio, no registration and callback is required, and memory doesn't need to be aligned either. Therefore, we did not encounter any trouble when using this interface to transform the original psync IO of RocksDB, but simply replaced their function names.

3. Synchronization, locks, and atomic operations

There are many ways to achieve synchronization in a concurrent system. In addition to the classic mutex and semaphore specified by POSIX, some language frameworks have proposed their own synchronization semantics. For example, Golang's channel actually implements one of its philosophies, that is, "Don't communicate by sharing memory, but share memory by communicating". Photon's mutex and semaphore basically followed the design of POSIX, but it is slightly modified for the coroutine. We know that multi-threaded synchronization primitives generally rely on the Futex functionality provided by the kernel. The two major syscalls of Futex are FUTEX_WAKE and FUTEX_WAIT respectively. Similarly, Photon's mutex is implemented much like a user-mode Futex, which also needs to use the coroutine's interrupt and sleep mechanism, and manage tasks through a linked list.

Regarding the use of atomic operations, threads and coroutines are basically the same. The only difference is that developers can determine if a certain variable will only be used by coroutines from a single vcpu, then there is no need to use atomic variables. Because a single vcpu itself is thread-safe.

4. Transformation steps

The following will introduce the details about how to rewrite RocksDB into coroutines:

1) First, replace all standard C++ elements such as threads and synchronization primitives with the equivalents of Photon's coroutine version. Here is a classic example of condition variable:

bool condition = false;
std::mutex mu;
std::condition_variable cv;

new std::thread([&] {
     std::this_thread::sleep_for(std::chrono::seconds(1));
     std::lock_guard<std::mutex> lock(mu);
     condition = true;
     cv.notify_one();
});

std::unique_lock<std::mutex> lock(mu);
while (!condition) {
     cv.wait(lock);
}

After transformation, the code turns into:

bool condition = false;
photon::std::mutex mu;
photon::std::condition_variable cv;

new photon::std::thread([&] {
     photon::std::this_thread::sleep_for(std::chrono::seconds(1));
     photon::std::lock_guard<photon::std::mutex> lock(mu);
     condition = true;
     cv.notify_one();
});

photon::std::unique_lock<photon::std::mutex> lock(mu);
while (!condition) {
     cv.wait(lock);
}

As we can see here, the rule is very simple, just add the photon:: prefix in front of the std.

We believed that such simplicity will help flatten the learning curve for lib users and bring convenience when migrating legacy codebases. Digging into the code of photon::std::thread, we can find that it is actually a template class that supports passing in global functions, class member functions, lambdas, etc. Every time a new thread is created, a coroutine will be generated to run in the background. We know that RocksDB itself has a thread-pool for performing tasks such as compaction and flush in the background. After replacement, it naturally turns into a coroutine-pool.

In the coroutine code, the original sleep_for and wait functions will no longer block the calling thread, but will yield the CPU, and the scheduler will determine the next coroutine to run and do context switching.

2) The second step is to delete all thread-specific function calls, such as pthread_setname_np, which renames threads, or those syscalls to change the IO priority for the current thread.

3) Finally, replace the thread_local keyword with photon::thread_local_ptr. As we all know, C++11 introduced this new keyword to replace the __thread provided by the compiler, or the specific_key related functions provided by the pthread library. RocksDB relies heavily on thread local variables. It will look up the Version value stored in current thread and do the comparison in every persistent IO. If the value is outdated, it will probably try to acquire locks or atomic variables to get the latest Version. Similarly, Photon program also needs this kind of local cache, so that coroutines can keep a piece of exclusive data of their own.

Code example:

// The thread_local keyword supported by the compiler
thread_local Value value = "123";

// Replaced with the thread_local_ptr template class
static photon::thread_local_ptr<Value, std::string> value("123");

db_bench standalone test

In order to facilitate verification, we forked a RocksDB repo from github, and submitted a Pull Request, including the 200 lines of changes mentioned above.

Please refer to the photon-bench.md file for detailed steps. Note that current implementation needs to explicitly specify the number of vcpus, and the default setting is 8. For the sake of fairness, the taskset command was used in the test, and the maximum number of cores for multi-threaded programs is also limited to 8. In terms of concurrency, the default value of db_bench is 64, and this value will be consistent for coroutines and threads.

The test machine is a high-end cloud VM, using the 6.x kernel and the gcc 8 compiler. Key number is 10 million. Page cache cleaned (cold start). Test time is 1 minute, and the final data are as follows (unit: OPS/s).

Type Random Read Random Overwrite(sync=0) Random Overwrite(sync=1) Random Update(sync=1)
Photon RocksDB 70.3K 126.0K 59.0K 44.7K
Original RocksDB 67.8K 219.1K 63.9K 45.3K

When doing read or sync write, the performance of the coroutine version is basically the same as the one of original version. When doing async write, data doesn't need to be flushed immediately. Because RocksDB's LSM-based storage engine can efficiently convert random writes into sequential writes, the performance is tremendously optimized with the help of page cache. So we guess that's one of the major reasons that the only performance decrease is observed. In this scenario, the entire workload becomes CPU-bounded, and that is what of coroutines not good at. They are designed for I/Os and multi concurrency.

In addition, another important reason is that we only performed syntax replacement without doing targeted software tuning. For example, the original version uses asm volatile("pause") to idle wait on a thread for current CPU. Could it be done by switching to coroutine sleep in the new scenario? The original version contains a core_local module to accelerate per-core variable access, and how should it be transformed properly? There are still some issues to be discussed.

Ace in the hole: coroutine-based network database

Seeing this, some people may ask, since the coroutine version of RocksDB doesn't seem to be very remarkable when doing standalone testing, why did these work ever need to be done? In fact, the greatest value of coroutines lies in discovering the potential performance capability of a network database, especially when we have a lot of clients.

For a long time, the epoll loop has been the de facto for implementing a high-performance net server. No matter it's an async-callback solution like Java netty, boost asio, or a coroutine solution like Golang, the problem left to developers has always been how to achieve high concurrent IO within a small number of threads. Indeed, RocksDB itself is very friendly to multi-threaded code, but after being embedded in a net server, we will have to utilize thread-pools to distribute and maintain client requests. One side is an asynchronous multiplexing system, and the other side is a synchronous system, and that's why the connector sometimes becomes the bottleneck.

On the other hand, because RocksDB has enabled group commit by default, multiple write requests will be combined into one. So the larger the concurrency, the better the performance will be. Coroutines can easily support millions of concurrency, while threads would feel struggle to deal with serious competitions in such a scale.

As per the requirement of our customer, we embeded RocksDB in an RPC server, reduced the KV size and the total number of keys, and increase the number of clients to 1000. The two test candidates are:

• RPC server + thread-pool + original RocksDB
• RPC server + Photon RocksDB

The results are as follows (unit: OPS/s)

Photon RocksDB(8 vcup) Thread-pool(64 threads) Thread-pool(128 threads) Thread-pool(256 threads) Thread-pool(512 threads)
297K 63K 95K 163K 148K

In this test, in order to be more friendly to multithreading, we even removed the taskset limit, allowing the original program to use up to 64 physical CPU cores. However, as the number of threads increases, the bottleneck emerges. In contrast, the coroutine solution only uses 8 threads (vcpu), and has achieved twice performance of the former one.

Summarize

We successfully transformed a large-scale database software into coroutines by introducing the Photon library. It has proved the theoretical advantages of coroutines in heavy IO and high-concurrency circumstances.

It needs to be declared that since we are not experts in RocksDB, the transformation only stays at the language syntax level. We believe that some tuning methods should be leveraged to refine RocksDB’s internal logic, and to make it more adaptable to the three levels model, i.e., coroutines, threads, and CPU cores. Any way, the goal is to maximize the cache hit rate, and reduce resources competition probability, so that we could drain coroutine performance in those CPU-bound workloads as well.

Finally, the PhotonLibOS project is open sourced at https://github.com/alibaba/PhotonLibOS

If you are interested in C++ coroutines and high-performance IO, welcome to have a try.

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